Showing posts with label Walker of Realms. Show all posts
Showing posts with label Walker of Realms. Show all posts

Saturday, January 17, 2009

Guilt

Guilt can be a realm.
Guilt destroys.
Guilt is a monster.
Redeem yourself.

Drinic Parable

Dreams (2)

Tristan was watching him intently, while Torrullin was relaxing with head bowed. ‘Those are dreams caused internally, and there’s another not yet mentioned, and that’s the linked dream. This type is generally related to past incidences, an event, forgotten or relegated to memory as solved, no longer pertinent, then abruptly those results from the past come forward to play a new role, leaving the subject confused- dreaming the link brings it back into focus. Admittedly, those are rare, a force only when the past is deliberately locked away.’ Lucan smiled suddenly. ‘I didn’t know I knew so much about dreams…’
When Torrullin raised his head to fix a beady eye on him, his smile vanished. ‘Right. I may be leaving something out, but those are the general internal dreams. Now we come to its opposite- images that are external, not a result of personal experience or memory. Before I name those, let me say often these are confused with fantasy, where fantasy isn’t wishful thinking but pure fairytale, the latter being an unattainable utopia or, horribly, nightmare wanderings of a disturbed psyche. Dreams can be good, comfortable or a nightmare, and everything I said applies to the latter also.’ He paused and noticed Tristan was now studying his hands with great attention and Torrullin was covertly watching the boy.
Well, now he knew why they were here. He drew breath and delved into the inexact science of external dreams.
‘Those without magic are unaware of the power of the ether and don’t realise all is connected by that invisible force. A dreamer on Pilan, one who believes himself both unique and alone in all the universe, may dream one night of, say, a Centuar, and on waking won’t know he made a connection to the encompassing power of the ether. Either he’ll declare he a godly visitation, an acceptable explanation for him and his people, or he’ll believe it a hallucination, possibly a nightmare, and will shy away. In this way, shamans of ancient peopled used hallucinogenic substances to enter the realm of the ether to see visions, and exit without a clear understanding of what was seen, calling it symbolism, unravelling it to fit with known reality. For the most part, for always there are exceptions. To move on- external dreams emanate from that place. There are three main, well, types. Images from other worlds, images from other times and the symbolism of sorcerers, the latter being real hard to explain, and a combination of any two is frightening for an untrained or unprepared mind. Again, one isn’t limited to nocturnal hours…one may not even be asleep.’ Lucan paused. ‘My Lord, you could’ve told him all this.’

Dreams (1)

‘Dreams, the nocturnal wandering of the mind…and let me qualify that by saying that is the most accepted view or description. In fact, a dream isn’t bound to the dark hours, but may occur at any time when a subject reaches a semi-aware or unconscious state. Of course, images come in a heightened state of awareness, but we call those visions or daydreams- they are closely linked, the mind being the factor that binds. Now, the wandering of the mind can be wishful thinking, a fantasy conjured, which is either helpful or harmful, because, while not real, it has effect on wakeful activities. If the subject is unhappy, conjuring a better-life fantasy may provide inner peace and the confidence to achieve it, but it may also spiral the mind into a state of depression when the subjects wakes to find it unreal. In much the same way dreams of the perfect mate has an up and a down side…ask me, I know about that. But…all right. Dreams are problem solvers, particularly effective for those niggling matters of daily existence, and are generally pretty direct…the trick being to recall solutions before dreams fade on waking. I’d say those are most frequent, and includes psyche symbolism- for instance, a person feeling smothered by those around him would dream of drowning, so his unconscious is prompting a change, to take control again. Unluckily, they’re largely ignored. The mind can also take one into a comfort zone, the place or time one felt most content, like childhood or an enjoyable picnic with loved ones, and on waking one is refreshed. Your mind is thus also your healer. In much the same way you may recall a lost loved one and the images of familiarity may aid you in the future, like approval given for living while the other is gone- better than grief and guilt that handicaps in the real world. Often it’s the strength of your mind, and your memories, that determines which road to take- positive or negative.’ Lucan drew breath and looked up.

Dreamer

A dreamer is a visionary.
A dreamer is an escapist.
A dreamer is an inventor.
A dreamer is a romantic.
A dreamer is a prophet.

Monday, January 12, 2009

Sleeper

Nothing exists in a vacuum. Goddess help her
Children when the Sleeper returns…for he
Will awake only when we give him reason.
Beware your dark thoughts, my friends, for that
Is enough to reach out through the spaces of
Worlds to find him. He will hear you!

An excerpt from the speech of the
Honourable Peacekeeper
Le Moss Mar Dalrish on the day the
Domes of Xen III came down forever.

Sunday, November 9, 2008

In Brief - Walker of Realms

Book Five – Walker of Realms

Place: Valaris- continent & Western Isles

Characters:

Protagonists: Torrullin, Margus, Saska, Tannil, Mitrill, Caltian, Quilla,Buthos of the Siric, Teighlar, Samuel, Lowen, Fay

Antagonists: Tymall, the new Darkling Horde

Magical tools: Maghdim Medaillon, the sword Trezond
Warlock accruements

In brief: Two thousand years later Torrullin returns to Valaris with Margus as an unlikely ally to fight Tymall returned as Warlock. Tymall is now far more dangerous that Margus ever was. Torrullin understands it requires a Dark Lord and the Enchanter to fight his son. But Torrullin is plagued by a recurring dream and it needs solving to clarify the path ahead. Tymall attempts to set the stage as it was in the past, knowing power lies in there to aid him when confronting his father.

Lead into Animated Spirit: Torrullin has vanished to find Lowen Dalrish. She will lead him into the realm of his dreams. While he is gone many Vallas die at Tymall’s hand, and death and starvation stalks ordinary Valarians.